About the game
Small paws, daring the unknown deep.
Nekolhu's Labyrinth is a dungeon RPG where you trace and link the tiles on a 6×6 board.
Collect coins, heal with potions, guard with shields and defeat enemies with swords. All you do is trace a line, but the enemies get stronger with every turn. Which tiles to link, and in what order: that one move decides how far your adventure goes.
How far can you get before you fall? Take on your personal best with 10 classes and 4 kinds of adventure.
- Classes
- 10
- Greater horrors
- 32
- Skills
- 40
- Achievements
- 79
01Battle
Just trace a line. The next move is the puzzle.
Three rules. Trace 3 or more matching tiles and let go. Then the enemies left on the board strike back.
- 1
Preview
While you trace, you see what the move will do.
- 2
Skills
Techniques you set in 5 slots.
- 3
Swords and enemies
They link together. More swords, stronger attack.
- 4
Enemy numbers
Attack, defense and HP, top to bottom.
1Trace
Trace 3 or more matching tiles vertically, horizontally or diagonally.
2Let go
You collect the coins, potions and shields, and attack the enemies you linked with swords.
3Enemy retaliation
The enemies left on the board strike back. You lose HP only for the damage your armor can’t absorb.
See the tiles that fall next
The “Next” band above the board lines up the tiles about to fall, in order. Read ahead and choose your move instead of leaving it to luck.
02Growth
Every full gauge, a choice of how to grow.
When the XP, gold or upgrade gauge reaches 100, you choose how to grow. Even with the same class, your choices change the adventure.
Skills40
Techniques you set in 5 slots. They get stronger each time your adventure level rises.
Gear5slots
Weapon, shield, armor, helmet and accessory, bought with gold.
Upgrades
Raise stats such as attack or HP without using a slot.

03Classes
10 classes, 10 ways to adventure.
Every class plays differently. Collect trophies on your adventures to unlock and develop new classes.
Adventurer
Small paws,
a world unknown.
Through any maze,
we'll find a way.
A standard adventurer without a class skill.
You start as the Adventurer.
04Greater horrors
32 greater horrors lie in wait.
They steal gold, heal each other, blow themselves up. Among the ordinary enemies, special ones appear with powers of their own.

Gold Fiend
Escapes when its counter reaches 0. Gives a lot of gold if defeated (worth 30 base coins).

Bomber
When its counter reaches 0, it explodes, halving your current HP.

Thief
Changes up to two non-relic coins into other tiles. If fewer than two exist, also steals one gold for each missing coin.

Boss
Has high HP and attack.
All 32 greater horrors
05Adventures
4 kinds of adventure for your mood and skill.
Besides the Classic adventure where you chase your personal best, three more play by different rules.
Classic
Beat your personal best
An adventure that goes on as long as your HP lasts.
Hundred Turns
Survive 100 turns
Clear it to double your score. You grow about twice as fast, and so do the enemies.
Crossing Hero
Cross your own line
Only crossings in the lines you draw score points. HP is fixed at 100.
Abyss Adventure
Face the Madness
Spend sanity on Abyssal Strike to land a powerful blow. The deeper into Madness, the more you score, and the harder the retaliation.
Difficulty
Easy
Normal
Hard
Very Hard
06Rankings
Two ways to compete.
Sign in and compete with other players for the highest score.
-
New every Monday
Weekly challenge
Everyone plays the same board with the same class. No loadout and no trophies. The class changes every week.
- Same board
- Same class
- Normal · Classic
A new challenge starts every Monday at 0:00 Japan time.
-
16 boards
All-time rankings
Compete for the best score in each mode and difficulty. Easy has its own boards too.
Modes down, difficulties across. Each board has its own ranking.
Only verified scores are listed
The server decides how the board is laid out. When you enter an adventure, the server replays it from its record and lists only the score it has verified.
How to take part
- 1
Sign in
Sign in with your Google account (the same sign-in as cloud save).
- 2
Go on an adventure
Adventures you start while signed in and online can be entered.
- 3
Enter from the results screen
Choose a player name and enter. Your score is never sent automatically.
During the open beta, ranking records may be reset.
07Keep playing
The longer you play, the deeper it gets.
Adventure records
Look back at your personal bests for each mode and difficulty, and at your recent adventures.
79 achievements
Earn achievements for all kinds of feats on your adventures.
Cloud save
Sign in with Google to save to the cloud whenever you like, and continue on another device.
Play as an app
Add it to your home screen to launch it like an app, and play even without a connection.

At a glance
- Title
- Nekolhu's Labyrinth
- Genre
- Puzzle RPG (a trace-and-link dungeon RPG)
- Price
- Free
- Plays on
- A browser on a phone, tablet or computer (Safari, Chrome and others)
- Languages
- English, Japanese
- Players
- 1
- Saving
- Saved on your device automatically. Cloud save with a Google sign-in
- Status
- Open beta
- Operated by
- Saicorobit
Frequently asked questions
Is it free?
Yes, it is free to play.
Do I need to sign up or install anything?
Neither. Open it in your browser and start right away. You only sign in with a Google account to use cloud save and the rankings.
What can I play it on?
A browser on a phone, tablet or computer (Safari, Chrome and others). It plays in portrait and landscape.
Can I stop in the middle?
Your adventure is saved on your device after every move. Next time, pick “Continue” to go on from where you left off.
What does open beta mean?
We are still adjusting the content and balance before the full release. Records may be reset along with such changes. Important changes are announced in advance, except in an emergency.

































